Problem
The cinema wants to offer customers a convenient way to buy tickets.
Goal
Design a mobile application for the purchase of movie tickets.
My role
UX Designer
Duration
2021
Product
The local cinema wants to offer a new way of purchasing tickets for movies, to its customer. In the future, customers will be able to read about aired movies in their local cinema and pre-purchase movie tickets on their smartphone.

User research
I conducted interviews and created empathy maps to better understand the user’s needs. Our primary user group are: busy, young to older adults who don’t want to spend a lot of time in line at the counter to purchase their movie-ticket. Also, they are familiar with smartphones and are used to purchase things directly on their smartphones.
Time
Working and other busy people don’t have time or don’t want to spend time at the counter to buy their movie-ticket.
Accessibility
Some existing platforms who sell tickets are often designed primarly for wider screens like desktops and are not optimized for smaller screens
Payment methods
Existing platforms often don’t give enough payment methods to choose from.
Movie details
Users often have to use more than one app to decide which movie they want to watch
Persona

Problem statement
Lisa is a frequent but busy movie theatre client, who needs a mobile app to buy movie tickets in advance, because she doesn’t want to stand in line at the counter.
User journey map

Paper wireframes
Taking the time necessary to draft different iterations of each screen of the app on a sketching app ensured tht the elements that made it to digital wireframes would be well-suited to address the user’s pain points. I tried to come up with a simple, elegant solution who gives the user just enough information to decide wether or not, he or she wants to go watch the movie or not.
I took inspiration from different VOD (video on demand) services that most user already know well in order to lower the learning curve and offer a easyto-use solution

Digital wireframes

Low-fidelity prototype
Usability study: findings
The conducted usability study showed that only small changes were needed before declaring the design „ready for development“.
Round one findings
Users want to book a seat and pay at the counter
Users want to set a timer or get reminded of an upcoming movie, they bought a ticket for.
Users are confused by the movie-rating system.
Round Two findings
Users would prefer a bottom navigation-bar.
Users would like to see more than two payment methods.
Refining the design
Transition from a sidebar-navigation to a bottom-bar.
Added a search button on the top right corner of the screen.
Added a order button in the
categories section.

Mockups

High fidelity Prototype
Accessibility Considerations
Contrasts
Color contrasts of text-elements were checked using the Stark plugin.

Icons
Icons were added to most buttons to help describing their function.

What I learned
Working on this case study showed me what it really means to work as a UX Designer, that it is not just sketching wireframes and bringing them to life with Figma or another design application the way it feels right in the moment.
It also gave me a deeper Insight on accessibility and how to check designs on contrasts for example, where tools like the “Stark” plugin for Figma, are especially helpful.
Other cases
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